In part 1, we covered the principle of game frame rate and a useful game programming pattern for performance. This part shows the detailed implementation of a game scene with hundreds of moving characters using Android Studio and Kotlin. Image asset This game uses a free image from wild-refuge.net. Xmas girl 3 (URL) You can download any similar image (4 x 4 frames) and place it in the...
Game Frame rate and character animations (part 2)
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