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		<title>re-dev the first video game pong with SurfaceView and gameloop</title>
		<link>https://petaminds.com/re-dev-the-first-video-game-pong-with-surfaceview-and-gameloop/</link>
					<comments>https://petaminds.com/re-dev-the-first-video-game-pong-with-surfaceview-and-gameloop/#comments</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Mon, 14 Sep 2020 02:21:56 +0000</pubDate>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game loop]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[Kotlin]]></category>
		<category><![CDATA[Pong]]></category>
		<category><![CDATA[surfaceview]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=2688</guid>

					<description><![CDATA[<p>In this article, we recreate the two-player game Pong &#8211; the first arcade video game 1972 &#8211; for Android using Kotlin. We will implement the game SurfaceView, game loop design pattern, and code optimization for better performance. Game loop Game loop is a common design pattern in game development. It is already integrated into different [&#8230;]</p>
<p>The post <a href="https://petaminds.com/re-dev-the-first-video-game-pong-with-surfaceview-and-gameloop/">re-dev the first video game pong with SurfaceView and gameloop</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
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