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		<title>Smooth nature snake &#8211; game redev with Kotlin (part 3)</title>
		<link>https://petaminds.com/smooth-nature-snake-game-redev-with-kotlin-part-3/</link>
					<comments>https://petaminds.com/smooth-nature-snake-game-redev-with-kotlin-part-3/#comments</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Sun, 13 Oct 2019 08:24:47 +0000</pubDate>
				<category><![CDATA[front-end]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Android Studio]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Kotlin]]></category>
		<category><![CDATA[smooth snake]]></category>
		<category><![CDATA[snake]]></category>
		<category><![CDATA[snake game]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=977</guid>

					<description><![CDATA[<p>In part 2, I introduced how to make the serpentine movement. We continue this article by covering the turning mechanism for the snake. Challenges in turning animation As we want our snake looks as smooth as possible, the two challenges are: Firstly, the head should slowly change to the target direction rather than a sudden [&#8230;]</p>
<p>The post <a href="https://petaminds.com/smooth-nature-snake-game-redev-with-kotlin-part-3/">Smooth nature snake &#8211; game redev with Kotlin (part 3)</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
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		<title>Smooth nature snake game &#8211; re-dev with Kotlin (part 1)</title>
		<link>https://petaminds.com/snake-game-re-dev-with-kotlin-part-1/</link>
					<comments>https://petaminds.com/snake-game-re-dev-with-kotlin-part-1/#comments</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Thu, 03 Oct 2019 03:54:29 +0000</pubDate>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[front-end]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Android Studio]]></category>
		<category><![CDATA[GitHub]]></category>
		<category><![CDATA[Kotlin]]></category>
		<category><![CDATA[snake]]></category>
		<category><![CDATA[tung nguyen]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=818</guid>

					<description><![CDATA[<p>When my students proposed a snake game for their projects, I thought it is kind of boring. They are all the same old ideas. Nevertheless, how you want it to be do matter as the game mechanics and animations can be much varied. Why I redev the snake game? Did I try to reinvent the [&#8230;]</p>
<p>The post <a href="https://petaminds.com/snake-game-re-dev-with-kotlin-part-1/">Smooth nature snake game &#8211; re-dev with Kotlin (part 1)</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
]]></description>
		
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