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	<title>snake game Archives - Petamind</title>
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		<title>Smooth nature snake &#8211; game redev with Kotlin (part 3)</title>
		<link>https://petaminds.com/smooth-nature-snake-game-redev-with-kotlin-part-3/</link>
					<comments>https://petaminds.com/smooth-nature-snake-game-redev-with-kotlin-part-3/#comments</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Sun, 13 Oct 2019 08:24:47 +0000</pubDate>
				<category><![CDATA[front-end]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Android Studio]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Kotlin]]></category>
		<category><![CDATA[smooth snake]]></category>
		<category><![CDATA[snake]]></category>
		<category><![CDATA[snake game]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=977</guid>

					<description><![CDATA[<p>In part 2, I introduced how to make the serpentine movement. We continue this article by covering the turning mechanism for the snake. Challenges in turning animation As we want our snake looks as smooth as possible, the two challenges are: Firstly, the head should slowly change to the target direction rather than a sudden [&#8230;]</p>
<p>The post <a href="https://petaminds.com/smooth-nature-snake-game-redev-with-kotlin-part-3/">Smooth nature snake &#8211; game redev with Kotlin (part 3)</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
]]></description>
		
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		<title>Smooth nature snake &#8211; game re-dev with Kotlin (part 2)</title>
		<link>https://petaminds.com/smooth-nature-snake-game-re-dev-with-kotlin-part-2/</link>
					<comments>https://petaminds.com/smooth-nature-snake-game-re-dev-with-kotlin-part-2/#respond</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Thu, 03 Oct 2019 22:42:46 +0000</pubDate>
				<category><![CDATA[front-end]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[rotate axes]]></category>
		<category><![CDATA[slithering]]></category>
		<category><![CDATA[snake game]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=847</guid>

					<description><![CDATA[<p>This is the second part of creating a smooth nature snake game. You can read the first part here. In this part, we will cover the challenges in simulating the snake&#8217;s movement pattern. How snakes move Snakes move in zigzag patterns as demonstrated in the following figure. We can see that the whole body of [&#8230;]</p>
<p>The post <a href="https://petaminds.com/smooth-nature-snake-game-re-dev-with-kotlin-part-2/">Smooth nature snake &#8211; game re-dev with Kotlin (part 2)</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
]]></description>
		
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