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	<title>smooth Archives - Petamind</title>
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		<title>Game frame rate &#038; Character animations  (part 1)</title>
		<link>https://petaminds.com/game-frame-rate-character-animations-part-1/</link>
					<comments>https://petaminds.com/game-frame-rate-character-animations-part-1/#comments</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Fri, 01 Nov 2019 03:14:55 +0000</pubDate>
				<category><![CDATA[front-end]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[frame rate]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game loop]]></category>
		<category><![CDATA[smooth]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=1512</guid>

					<description><![CDATA[<p>A simple game does not always come with simple implementation w.r.t character animations. This articles will introduce a practical design pattern in game development to deal with this. How many animations in this game scene Let have a look at the famous game scene of flappy bird and try to identify how many animations. Visually, [&#8230;]</p>
<p>The post <a href="https://petaminds.com/game-frame-rate-character-animations-part-1/">Game frame rate &#038; Character animations  (part 1)</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
]]></description>
		
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