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	<title>smooth snake Archives - Petamind</title>
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		<title>Smooth nature snake &#8211; game redev with Kotlin (part 3)</title>
		<link>https://petaminds.com/smooth-nature-snake-game-redev-with-kotlin-part-3/</link>
					<comments>https://petaminds.com/smooth-nature-snake-game-redev-with-kotlin-part-3/#comments</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Sun, 13 Oct 2019 08:24:47 +0000</pubDate>
				<category><![CDATA[front-end]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Android Studio]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Kotlin]]></category>
		<category><![CDATA[smooth snake]]></category>
		<category><![CDATA[snake]]></category>
		<category><![CDATA[snake game]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=977</guid>

					<description><![CDATA[<p>In part 2, I introduced how to make the serpentine movement. We continue this article by covering the turning mechanism for the snake. Challenges in turning animation As we want our snake looks as smooth as possible, the two challenges are: Firstly, the head should slowly change to the target direction rather than a sudden [&#8230;]</p>
<p>The post <a href="https://petaminds.com/smooth-nature-snake-game-redev-with-kotlin-part-3/">Smooth nature snake &#8211; game redev with Kotlin (part 3)</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
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