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	<title>rotate axes Archives - Petamind</title>
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	<title>rotate axes Archives - Petamind</title>
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		<title>Smooth nature snake &#8211; game re-dev with Kotlin (part 2)</title>
		<link>https://petaminds.com/smooth-nature-snake-game-re-dev-with-kotlin-part-2/</link>
					<comments>https://petaminds.com/smooth-nature-snake-game-re-dev-with-kotlin-part-2/#respond</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Thu, 03 Oct 2019 22:42:46 +0000</pubDate>
				<category><![CDATA[front-end]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[rotate axes]]></category>
		<category><![CDATA[slithering]]></category>
		<category><![CDATA[snake game]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=847</guid>

					<description><![CDATA[<p>This is the second part of creating a smooth nature snake game. You can read the first part here. In this part, we will cover the challenges in simulating the snake&#8217;s movement pattern. How snakes move Snakes move in zigzag patterns as demonstrated in the following figure. We can see that the whole body of [&#8230;]</p>
<p>The post <a href="https://petaminds.com/smooth-nature-snake-game-re-dev-with-kotlin-part-2/">Smooth nature snake &#8211; game re-dev with Kotlin (part 2)</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
]]></description>
		
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