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	<title>game Archives - Petamind</title>
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	<title>game Archives - Petamind</title>
	<link>https://petaminds.com/tag/game/</link>
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	<item>
		<title>Ping the pong redev video tutorial</title>
		<link>https://petaminds.com/ping-the-pong-redev-video-tutorial/</link>
					<comments>https://petaminds.com/ping-the-pong-redev-video-tutorial/#respond</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Sat, 19 Sep 2020 00:40:08 +0000</pubDate>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[front-end]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Kotlin]]></category>
		<category><![CDATA[petamind]]></category>
		<category><![CDATA[ping]]></category>
		<category><![CDATA[Pong]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=2710</guid>

					<description><![CDATA[<p>Following up the article &#8220;RE-DEV THE FIRST VIDEO GAME PONG WITH SURFACEVIEW AND GAMELOOP&#8221;, here is the video tutorial for another version of the Ping game. What is new? Improve the GUI Better collision handling Challenges The source code for the project is not fully provided but you can always get the code from the [&#8230;]</p>
<p>The post <a href="https://petaminds.com/ping-the-pong-redev-video-tutorial/">Ping the pong redev video tutorial</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>re-dev the first video game pong with SurfaceView and gameloop</title>
		<link>https://petaminds.com/re-dev-the-first-video-game-pong-with-surfaceview-and-gameloop/</link>
					<comments>https://petaminds.com/re-dev-the-first-video-game-pong-with-surfaceview-and-gameloop/#comments</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Mon, 14 Sep 2020 02:21:56 +0000</pubDate>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game loop]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[Kotlin]]></category>
		<category><![CDATA[Pong]]></category>
		<category><![CDATA[surfaceview]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=2688</guid>

					<description><![CDATA[<p>In this article, we recreate the two-player game Pong &#8211; the first arcade video game 1972 &#8211; for Android using Kotlin. We will implement the game SurfaceView, game loop design pattern, and code optimization for better performance. Game loop Game loop is a common design pattern in game development. It is already integrated into different [&#8230;]</p>
<p>The post <a href="https://petaminds.com/re-dev-the-first-video-game-pong-with-surfaceview-and-gameloop/">re-dev the first video game pong with SurfaceView and gameloop</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Touch me if you can (V.0.1)- Hero vs monsters game</title>
		<link>https://petaminds.com/touch-me-if-you-can-v-0-1-hero-vs-monsters-game/</link>
					<comments>https://petaminds.com/touch-me-if-you-can-v-0-1-hero-vs-monsters-game/#respond</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Tue, 25 Aug 2020 07:30:12 +0000</pubDate>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[assignment]]></category>
		<category><![CDATA[custom view]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[hero]]></category>
		<category><![CDATA[JAVA]]></category>
		<category><![CDATA[monster]]></category>
		<category><![CDATA[surface]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=2661</guid>

					<description><![CDATA[<p>This is a (very) simple JAVA implementation of the game &#8220;hero vs monsters&#8221; as part of the year 1 BSE lab. The implementation is mainly for demonstrating the custom view and touch event. Video tutorial is at the end of the article. The UI it will be a very simple UI with only one view [&#8230;]</p>
<p>The post <a href="https://petaminds.com/touch-me-if-you-can-v-0-1-hero-vs-monsters-game/">Touch me if you can (V.0.1)- Hero vs monsters game</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Break your nails with TIMER BOMB DEFUSAL game</title>
		<link>https://petaminds.com/break-your-nails-with-timer-bomb-defusal-game/</link>
					<comments>https://petaminds.com/break-your-nails-with-timer-bomb-defusal-game/#respond</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Sun, 16 Aug 2020 00:46:27 +0000</pubDate>
				<category><![CDATA[full-stack]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[bomb]]></category>
		<category><![CDATA[defusing]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[video tutorial]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=2641</guid>

					<description><![CDATA[<p>Are you fast and durable enough to defuse a deadly bomb? Let try to create the bomb defusal game with Android Studio and Kotlin! Video tutorial is at the end of the post. The mechanic Players need to click as fast as they can to beat the speed of the timer bomb. When the progress [&#8230;]</p>
<p>The post <a href="https://petaminds.com/break-your-nails-with-timer-bomb-defusal-game/">Break your nails with TIMER BOMB DEFUSAL game</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Create a simple YET most addictive apps/games</title>
		<link>https://petaminds.com/create-a-simple-yet-most-addictive-apps-games/</link>
					<comments>https://petaminds.com/create-a-simple-yet-most-addictive-apps-games/#respond</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Wed, 12 Aug 2020 10:33:39 +0000</pubDate>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[front-end]]></category>
		<category><![CDATA[full-stack]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[addictive]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[boot]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[Kotlin]]></category>
		<category><![CDATA[notification]]></category>
		<category><![CDATA[sticky]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=2617</guid>

					<description><![CDATA[<p>With simple implementation, no user can escape from this addictive app! They will cry desperately for help! Let do it! The UI Do not spend much time on this. As said, make it as simple as possible. You can use any text, images, for the activity. TRICK #01: Disable the back button To let users [&#8230;]</p>
<p>The post <a href="https://petaminds.com/create-a-simple-yet-most-addictive-apps-games/">Create a simple YET most addictive apps/games</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Redesign A boring game to an extreme</title>
		<link>https://petaminds.com/redesign-a-boring-game-to-an-extreme/</link>
					<comments>https://petaminds.com/redesign-a-boring-game-to-an-extreme/#respond</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Sat, 25 Jul 2020 11:14:50 +0000</pubDate>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[front-end]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[design principles]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[guessing]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[number]]></category>
		<category><![CDATA[sound]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=2558</guid>

					<description><![CDATA[<p>Boring or fun is quite subjective while talking about gaming. However, by applying proper design principles, we can put most players in an intended experience even for a very simple game. This article will demonstrate some tricks to achieve that. Video tutorial is at the end of the post. What is the game 🤔 It [&#8230;]</p>
<p>The post <a href="https://petaminds.com/redesign-a-boring-game-to-an-extreme/">Redesign A boring game to an extreme</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
]]></description>
		
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<enclosure url="https://petaminds.com/wp-content/uploads/2020/07/Intense_Suspense-mp3cut.net_.mp3" length="1078483" type="audio/mpeg" />

			</item>
		<item>
		<title>Game Frame rate and character animations (part 2)</title>
		<link>https://petaminds.com/game-frame-rate-and-character-animations-part-2/</link>
					<comments>https://petaminds.com/game-frame-rate-and-character-animations-part-2/#respond</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Tue, 05 Nov 2019 21:47:44 +0000</pubDate>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[front-end]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[frame rate]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game loop]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=1648</guid>

					<description><![CDATA[<p>In part 1, we covered the principle of game frame rate and a useful game programming pattern for performance. This part shows the detailed implementation of a game scene with hundreds of moving characters using Android Studio and Kotlin. Image asset This game uses a free image from wild-refuge.net. You can download any similar image [&#8230;]</p>
<p>The post <a href="https://petaminds.com/game-frame-rate-and-character-animations-part-2/">Game Frame rate and character animations (part 2)</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Game frame rate &#038; Character animations  (part 1)</title>
		<link>https://petaminds.com/game-frame-rate-character-animations-part-1/</link>
					<comments>https://petaminds.com/game-frame-rate-character-animations-part-1/#comments</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Fri, 01 Nov 2019 03:14:55 +0000</pubDate>
				<category><![CDATA[front-end]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[frame rate]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game loop]]></category>
		<category><![CDATA[smooth]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=1512</guid>

					<description><![CDATA[<p>A simple game does not always come with simple implementation w.r.t character animations. This articles will introduce a practical design pattern in game development to deal with this. How many animations in this game scene Let have a look at the famous game scene of flappy bird and try to identify how many animations. Visually, [&#8230;]</p>
<p>The post <a href="https://petaminds.com/game-frame-rate-character-animations-part-1/">Game frame rate &#038; Character animations  (part 1)</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Smooth nature snake &#8211; game redev with Kotlin (part 3)</title>
		<link>https://petaminds.com/smooth-nature-snake-game-redev-with-kotlin-part-3/</link>
					<comments>https://petaminds.com/smooth-nature-snake-game-redev-with-kotlin-part-3/#comments</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Sun, 13 Oct 2019 08:24:47 +0000</pubDate>
				<category><![CDATA[front-end]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Android Studio]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Kotlin]]></category>
		<category><![CDATA[smooth snake]]></category>
		<category><![CDATA[snake]]></category>
		<category><![CDATA[snake game]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=977</guid>

					<description><![CDATA[<p>In part 2, I introduced how to make the serpentine movement. We continue this article by covering the turning mechanism for the snake. Challenges in turning animation As we want our snake looks as smooth as possible, the two challenges are: Firstly, the head should slowly change to the target direction rather than a sudden [&#8230;]</p>
<p>The post <a href="https://petaminds.com/smooth-nature-snake-game-redev-with-kotlin-part-3/">Smooth nature snake &#8211; game redev with Kotlin (part 3)</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Smooth nature snake &#8211; game re-dev with Kotlin (part 2)</title>
		<link>https://petaminds.com/smooth-nature-snake-game-re-dev-with-kotlin-part-2/</link>
					<comments>https://petaminds.com/smooth-nature-snake-game-re-dev-with-kotlin-part-2/#respond</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Thu, 03 Oct 2019 22:42:46 +0000</pubDate>
				<category><![CDATA[front-end]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[rotate axes]]></category>
		<category><![CDATA[slithering]]></category>
		<category><![CDATA[snake game]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=847</guid>

					<description><![CDATA[<p>This is the second part of creating a smooth nature snake game. You can read the first part here. In this part, we will cover the challenges in simulating the snake&#8217;s movement pattern. How snakes move Snakes move in zigzag patterns as demonstrated in the following figure. We can see that the whole body of [&#8230;]</p>
<p>The post <a href="https://petaminds.com/smooth-nature-snake-game-re-dev-with-kotlin-part-2/">Smooth nature snake &#8211; game re-dev with Kotlin (part 2)</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
]]></description>
		
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