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	<title>game loop Archives - Petamind</title>
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	<title>game loop Archives - Petamind</title>
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		<title>re-dev the first video game pong with SurfaceView and gameloop</title>
		<link>https://petaminds.com/re-dev-the-first-video-game-pong-with-surfaceview-and-gameloop/</link>
					<comments>https://petaminds.com/re-dev-the-first-video-game-pong-with-surfaceview-and-gameloop/#comments</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Mon, 14 Sep 2020 02:21:56 +0000</pubDate>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game loop]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[Kotlin]]></category>
		<category><![CDATA[Pong]]></category>
		<category><![CDATA[surfaceview]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=2688</guid>

					<description><![CDATA[<p>In this article, we recreate the two-player game Pong &#8211; the first arcade video game 1972 &#8211; for Android using Kotlin. We will implement the game SurfaceView, game loop design pattern, and code optimization for better performance. Game loop Game loop is a common design pattern in game development. It is already integrated into different [&#8230;]</p>
<p>The post <a href="https://petaminds.com/re-dev-the-first-video-game-pong-with-surfaceview-and-gameloop/">re-dev the first video game pong with SurfaceView and gameloop</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
]]></description>
		
					<wfw:commentRss>https://petaminds.com/re-dev-the-first-video-game-pong-with-surfaceview-and-gameloop/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<title>Game Frame rate and character animations (part 2)</title>
		<link>https://petaminds.com/game-frame-rate-and-character-animations-part-2/</link>
					<comments>https://petaminds.com/game-frame-rate-and-character-animations-part-2/#respond</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Tue, 05 Nov 2019 21:47:44 +0000</pubDate>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[front-end]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[frame rate]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game loop]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=1648</guid>

					<description><![CDATA[<p>In part 1, we covered the principle of game frame rate and a useful game programming pattern for performance. This part shows the detailed implementation of a game scene with hundreds of moving characters using Android Studio and Kotlin. Image asset This game uses a free image from wild-refuge.net. You can download any similar image [&#8230;]</p>
<p>The post <a href="https://petaminds.com/game-frame-rate-and-character-animations-part-2/">Game Frame rate and character animations (part 2)</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Game frame rate &#038; Character animations  (part 1)</title>
		<link>https://petaminds.com/game-frame-rate-character-animations-part-1/</link>
					<comments>https://petaminds.com/game-frame-rate-character-animations-part-1/#comments</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Fri, 01 Nov 2019 03:14:55 +0000</pubDate>
				<category><![CDATA[front-end]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[frame rate]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game loop]]></category>
		<category><![CDATA[smooth]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=1512</guid>

					<description><![CDATA[<p>A simple game does not always come with simple implementation w.r.t character animations. This articles will introduce a practical design pattern in game development to deal with this. How many animations in this game scene Let have a look at the famous game scene of flappy bird and try to identify how many animations. Visually, [&#8230;]</p>
<p>The post <a href="https://petaminds.com/game-frame-rate-character-animations-part-1/">Game frame rate &#038; Character animations  (part 1)</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
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