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		<title>Redesign A boring game to an extreme</title>
		<link>https://petaminds.com/redesign-a-boring-game-to-an-extreme/</link>
					<comments>https://petaminds.com/redesign-a-boring-game-to-an-extreme/#respond</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Sat, 25 Jul 2020 11:14:50 +0000</pubDate>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[front-end]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[design principles]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[guessing]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[number]]></category>
		<category><![CDATA[sound]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=2558</guid>

					<description><![CDATA[<p>Boring or fun is quite subjective while talking about gaming. However, by applying proper design principles, we can put most players in an intended experience even for a very simple game. This article will demonstrate some tricks to achieve that. Video tutorial is at the end of the post. What is the game 🤔 It [&#8230;]</p>
<p>The post <a href="https://petaminds.com/redesign-a-boring-game-to-an-extreme/">Redesign A boring game to an extreme</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
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