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	<title>circle Archives - Petamind</title>
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	<title>circle Archives - Petamind</title>
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		<title>Basic shapes collision detection without complicated maths</title>
		<link>https://petaminds.com/basic-shapes-collision-detection-without-complicated-maths/</link>
					<comments>https://petaminds.com/basic-shapes-collision-detection-without-complicated-maths/#respond</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Thu, 03 Sep 2020 09:01:12 +0000</pubDate>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[front-end]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[circle]]></category>
		<category><![CDATA[collision]]></category>
		<category><![CDATA[point]]></category>
		<category><![CDATA[rectangle]]></category>
		<category><![CDATA[shape]]></category>
		<category><![CDATA[touch]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=2673</guid>

					<description><![CDATA[<p>This article demonstrates the collision between square, circle, and points using Android Kotlin. We will focus on the programming aspect rather than using complicated mathematical equations. A video tutorial is at the end of the article. Two rectangle collision Using complicated math for rectangle collision is not always necessary. Java and Kotlin offer a convenient [&#8230;]</p>
<p>The post <a href="https://petaminds.com/basic-shapes-collision-detection-without-complicated-maths/">Basic shapes collision detection without complicated maths</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
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