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		<title>Redesign A boring game to an extreme</title>
		<link>https://petaminds.com/redesign-a-boring-game-to-an-extreme/</link>
					<comments>https://petaminds.com/redesign-a-boring-game-to-an-extreme/#respond</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Sat, 25 Jul 2020 11:14:50 +0000</pubDate>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[front-end]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[design principles]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[guessing]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[number]]></category>
		<category><![CDATA[sound]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=2558</guid>

					<description><![CDATA[<p>Boring or fun is quite subjective while talking about gaming. However, by applying proper design principles, we can put most players in an intended experience even for a very simple game. This article will demonstrate some tricks to achieve that. Video tutorial is at the end of the post. What is the game 🤔 It [&#8230;]</p>
<p>The post <a href="https://petaminds.com/redesign-a-boring-game-to-an-extreme/">Redesign A boring game to an extreme</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
]]></description>
		
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		<title>A really Cool data visualization: 3d globe in 2d space</title>
		<link>https://petaminds.com/a-really-cool-data-visualization-3d-globe-in-2d-space/</link>
					<comments>https://petaminds.com/a-really-cool-data-visualization-3d-globe-in-2d-space/#comments</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Mon, 11 Nov 2019 00:43:30 +0000</pubDate>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[data science]]></category>
		<category><![CDATA[front-end]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[Kotlin]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[visualization]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=1752</guid>

					<description><![CDATA[<p>While generating data in 3d space for manifold learning, I went across a problem of distributing points evenly on a sphere. It is a non-trivial problem but found a good enough solution for such placement. Interestingly, it ends up with a really cool animation effect when I decided to implement it on a mobile app. [&#8230;]</p>
<p>The post <a href="https://petaminds.com/a-really-cool-data-visualization-3d-globe-in-2d-space/">A really Cool data visualization: 3d globe in 2d space</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
]]></description>
		
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			<slash:comments>1</slash:comments>
		
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		<title>Game Frame rate and character animations (part 2)</title>
		<link>https://petaminds.com/game-frame-rate-and-character-animations-part-2/</link>
					<comments>https://petaminds.com/game-frame-rate-and-character-animations-part-2/#respond</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Tue, 05 Nov 2019 21:47:44 +0000</pubDate>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[front-end]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[frame rate]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game loop]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=1648</guid>

					<description><![CDATA[<p>In part 1, we covered the principle of game frame rate and a useful game programming pattern for performance. This part shows the detailed implementation of a game scene with hundreds of moving characters using Android Studio and Kotlin. Image asset This game uses a free image from wild-refuge.net. You can download any similar image [&#8230;]</p>
<p>The post <a href="https://petaminds.com/game-frame-rate-and-character-animations-part-2/">Game Frame rate and character animations (part 2)</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Game frame rate &#038; Character animations  (part 1)</title>
		<link>https://petaminds.com/game-frame-rate-character-animations-part-1/</link>
					<comments>https://petaminds.com/game-frame-rate-character-animations-part-1/#comments</comments>
		
		<dc:creator><![CDATA[Tung Nguyen]]></dc:creator>
		<pubDate>Fri, 01 Nov 2019 03:14:55 +0000</pubDate>
				<category><![CDATA[front-end]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[frame rate]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game loop]]></category>
		<category><![CDATA[smooth]]></category>
		<guid isPermaLink="false">https://petaminds.com/?p=1512</guid>

					<description><![CDATA[<p>A simple game does not always come with simple implementation w.r.t character animations. This articles will introduce a practical design pattern in game development to deal with this. How many animations in this game scene Let have a look at the famous game scene of flappy bird and try to identify how many animations. Visually, [&#8230;]</p>
<p>The post <a href="https://petaminds.com/game-frame-rate-character-animations-part-1/">Game frame rate &#038; Character animations  (part 1)</a> appeared first on <a href="https://petaminds.com">Petamind</a>.</p>
]]></description>
		
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